It’s a rather strange choice considering Re-Boot Camp’s primary developer. It just doesn’t translate well to 3D, and the busier maps turn into a near-illegible visual soup. The original GBA games had a sprite-based cartoonish aesthetic, which both looked charming and made units more distinguishable. ![]() WayForward’s given maps and units a 3D makeover, but they have an unnatural, plastic sheen that clashes with the various biomes you’ll be fighting in. If you’ve had no prior experience with the Advance Wars series, you’d be forgiven for looking at screenshots of this remake and thinking it’s primarily aimed at small children. The remake never penalizes or shames you for opting into the casual mode, and if you’re breezing through stages, you can switch back to classic difficulty from the campaign map. It’s definitely the setting I’d recommend for players getting boots on the ground for the first time. Here, WayForward has done a fine job of dialing back on the madness while still encouraging you to utilize your army to the fullest. The new casual difficulty setting makes enemy AI more surmountable, but it is by no means a cakewalk. That’s something I felt even in the early stages of the game where I misjudged the placement of an enemy missile unit, which then destroyed one of my tanks, causing a domino effect of misfortune that handed the win to the boisterously smug enemy C.O. ![]() It’s particularly refreshing if you’ve found sister strategy series Fire Emblem’s recent entries to err on the easier side. I also love the commitment to keeping the series’ nauseating difficulty intact. The remake never penalizes or shames you for opting into the casual mode
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